Video Game Industry Gets Failing Grade
July 7, 2008 - 7:02 PM
Washington (CNSNews.com) - Video and computer games have become one of the most asked for children's Christmas gifts, says the National Institute on Media and the Family. Unfortunately, according to NIMF, many electronic games with violent themes and meant only for mature audiences will end up in the hands of youngsters this holiday season.
The popularity of the games has continued to rise despite increased publicity associating the products with youth violence.
"The most violent games still find their way into the hands of millions of children and teens," said NIMF President David Walsh.
At a press conference in Washington Tuesday, the NIMF released its Annual Report Card on the video gaming industry and found it failing to make the grade.
"In 1990 the Video and Computer Game Report Card showed us that millions of children between the ages of eight and 15 have easy and frequent access to violent video electronic games and spend a significant amount of time playing them," Walsh told CNSNews.com.
Video violence is now so sophisticated that games such as Quake allow shooters to superimpose digital photos of real people on their video victims; a process that Senator Joe Lieberman, (D-CT,) said was reportedly used by the teenage killers at Columbine High School in Littleton, Colorado.
"I want to appeal to the nation's retailers, arcade owners and Internet Service Providers to move more aggressively to keep these adult rated games out of the joystick grip of kids," Lieberman told CNSnews.com.
- more to follow -